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Sunday, September 16, 2012

Eeek! I'm exposed!

 

If you want to call a tile, you must expose - that is the price you pay.  In the little war that is a mahjongg game, exposing one's self can lead to victory on the battlefield or sudden death.  Exposures reveal your position, your strength and your weakness.  Who here hasn't faced the humiliation of having three exposures and throwing out joker after joker because the pair just wouldn't come?  Other players are too polite to laugh out loud, but inwardly they are thinking you're not getting my flower, uh-uh, no sir!

What kind of exposer are you?  Are you the reckless kind, the kind that grabs the first tile thrown to make a pung that you could have waited for?  Are you the cautious kind, the kind that says Wait! and then thinks and thinks and hems and haws, weighing all the options, making other players drum their fingers on the table and sigh?  Why do we play with her?  She takes forever to make a decision...Now I've forgotten what I'm playing...  

A good general plans ahead, lines up her ducks so that when the first soldier falls she knows another one will come out.  She has plan B in her mind.  Seven and four is eleven.  I can call the fours and the flowers.  If the seven goes out I'll switch to all fours, since I have two fours in two other suits.  Yes, I'm ready.  Go ahead, throw it!

There are two ways to look at an exposure.  One is as a necessary reveal, an exposure in the literal sense.  It leaves you open to attack.  Indeed, how many times have you exposed four five dots only to hear: five bam, five crak, three dot, soap, one dot, etc. etc.  One by one other players are discarding your tiles, eroding your hand, hoping you don't call.  But an exposure can also in itself be an attack.  An ambiguous exposure like four flowers leaves other players guessing.  You have made a definitive statement about your hand.  I know what I'm playing but I'm not really telling you anything...This kind of exposure has less of a cost than the more obvious one.  So the trick is to expose without really exposing anything.


Sometimes even the best of plans go awry - that is when a certain tomfoolery comes into play.  Here is a good rule:  When you have nothing - expose something.  Something big and scary like five dragons.
Yes, a good bluff gets results.  You will hear the sucking in of breath and see the fear in their eyes.  Aha!  She picked a flower and is afraid to throw it.  Is she...yes! she's breaking up her hand!  MWAHAHAHAHAHAH......Only you know that the rest of your hand is vintage random tile generator.  Remember, in a wall game nobody wins, but you don't lose.

The beginner will look at an exposure and then at the card.  Four seven craks.  What hand is she playing?  Could be seven plus four is eleven, could be all sevens, could be five, six, seven, could be six, seven, eight, could be, could be, could be...and then her tile goes out and she doesn't hear it.  A more experienced player looks at the table.  Four sevens.  All the one craks are out, so it can't be that.  Laura has six craks exposed so that takes care of that.  Can't be, can't be, can't be....This elimination process can whittle down the possibilities rather than bloating them.  It is a matter of reading the discards, taking attention away from your own hand, your own little problems, and seeing what is out there in the whirlpool of tiles that have had their brief moment of glory when they were thrown but are now sucked into oblivion, fallen into disuse, that is until the next game.  Try it.  When Pearl exposes four soaps, check the table.  What's out?  What's not?  What's hot?  Then draw conclusions about what she is playing.  Of course, you could be dead wrong and go down in flames when you throw what you think is an innocuous 2 crak.  After all, three are on the table.  How were you to know she would have three jokers?  Ah, mahj, you cruel game...

The ideas in this post were inspired by R.F. Foster's Foster on Mah Jongg, 1924.  He stated, in part:
Skill [in mah jongg] depends on the powers of observations, judgment and inference, tempered by the individual's courage or timidity; his optimism or fear of disaster.  Exposures are a litmus test of these traits - to which do you subscribe?

L'shanah tovah

 





Tuesday, July 31, 2012

Playing with a Future



The following was posted on the Fans of the National Mahjongg League Facebook page.  I thought it made a good springboard for discussion - so let's discuss.


"So why is the NMJL official website so poorly implemented? It's literally one of the most poorly developed websites I have ever used. And that online game they have (by Sigma) ... Really? I mean come on! So they "make the rules!" Does that make them think they are indispensable to the rest of the "mahjong" world and unaccountable for fostering a lackluster image to potential new players? I think not! Don't they know they bear a responsibility as stewards of the game in America? Don't get me wrong AMJA is not much better. (Please note, I am not referring to the visual design! I am talking about the features and ease of use/Information Architecture) At least they post occasional tournaments. I mean there's not even a contact form on NMJL website. Do they really expect everyone to call them with their issues? And who wants to answer THAT phone? Wow!   I'm gonna make a prediction, which may or may not come to pass: NMJL/AMJA will be a lost section of mahjong within 20-30 years if they don't move into new better use of new technology and stronger (dare I say) flare for marketing to new players. I mean, I'm a new player and I have a penchant for the more International forms of Mahjongg, but when I see the lackluster appeal the "American Flavors" hold for younger players it saddens me. I'd like to see a stronger eye towards real league-style sportsmanship and national tournaments that might reinvigorate some youthful interest in this marvelous game. Maybe I'm alone in this, but I hope not."



This post expresses many of the frustrations and desires of NMJL players, and it asks the question: What is the future of the League?  In order to answer we need to know what the League is and what it isn’t.  When I have spoken to Mrs. Unger she was adamant the mission of the League is twofold:  Create the card in such a way that will entice new players yet remain challenging for experienced players and distribute the proceeds from the sale of cards to deserving charities.  Most players don’t think about the charitable aspect of the League, and there’s nothing wrong with that.  But regardless of where you buy your card, your money goes to fulfill that mandate, and the League takes that most seriously. 

Expansion of the responsibilities of the League would take time and money, and that may diminish the charitable donations.  While I agree that there should be more tournaments and standardization of same, I do not think it would benefit the League to run them.  It is independent tournament operators who determine how best to run their event, using League rules and efforts are underway to standardize (see post on Master Points).  But this is a tough task and one the League may not be in a position to fulfill.  They do have a rule sheet that is available to all tournament operators; some follow it, some don't.  How would the League enforce this?

The online game, while sanctioned by the League, is the product of a third party.  I understand that the software is undergoing an overhaul that will include more features and will run on more platforms, but will not be playable on the iPad, tablets or phones, which is a complicated and expensive endeavor, but nothing is stopping someone from creating such an app if they thought they could profit from it.   There are other sites, such as Mah Jongg Time, which allow players to play NMJL mahjongg online.  These independent operators may not be comfortable with the League overseeing their operations.

While the League could have a more sophisticated online presence, with contact forms and Facebook pages, I do not believe they see it in their purview to manage a one-and-only official type of branding. There are many fan pages and retailers who provide this function.  I would be interested in hearing others’ opinions about whether the League name would attract new players in and of itself, or whether they think that the word is spread by all the members out there in one form or another.

I have heard, however, about rudeness on the phone, and there is no excuse for that.  It is a tiny office, and the people there work very hard and may be under stress at certain times, but perhaps an additional volunteer or two would solve this problem.  New players should be aware there are rule books available if want to play seriously and these are written by very experienced players, such as Elaine Sandberg and Tom Sloper, who also has an extensive FAQ list on his website and will answer questions, as will I.

So in my opinion, the future of the League will look much like today.  The League will depend on outside entities to attract new players, organize tournaments and sell tchotchkes.   Will the game die out?  I don’t think so.  Membership has grown enormously in the last few years and new players come on board every day.  Young people are catching on, and as baby boomers retire they are learning the cost of a card is a bargain for the hours of  pleasure the game brings. The League leaves it to us, the members, to spread the word, extol the virtues and teach new players this wonderful game.   
Again, this is my opinion.  I would like to hear from others about what they feel the future of the League is.  Do you think the game will die out?  Is the League going the way of the dinosaur?  Discuss!