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Tuesday, September 17, 2013

What's the difference?

National Mah Jongg League Mahjongg
Classical Chinese Mahjongg
For the last few weeks I have been giving a mahjongg clinic in Bryant Park not far from Times Square in New York City.  Most of the players that have come have read the park's website and know that they will learn National Mah Jongg League mahjongg, but we did get a few looking to learn to play Chinese style, and one of our clinics turned into a Chinese mahjongg lesson as we all learned together.

We found a rules site on the internet and began to learn the basics.  We removed the jokers from our set and we put our cards away, ready to learn something new.  I've set forth some of the basic differences below.  If you are interested in learning Chinese style I would recommend Tom Sloper's book "The Red Dragon and the East Wind.  The rules for NMJL and Chinese mahjongg are set forth in greater detail - what follows is just my newbie's impression of a game that is the same yet totally different.

Okay so first we learned that there not only is an East but a North, West and South, and this means that if you pick wind tiles that are the same as your seat, you get more points.  Breaking the wall is somewhat more complicated than just throwing the dice and starting to deal.  I felt like a new player does when they do "right, across, left, left, across, right" for the first time.  Huh?  What?  In Chinese mahjongg there is no Charleston. What we might call the hot wall is called the dead wall. You get your tiles and start to play.  Flowers are called "bonus tiles" and are not used in the hand.  If you get dealt or pick flowers (or "season" tiles) they are put on the side and replaced with tiles picked from the dead wall.  You can get points for them at the end.

The basic premise of the game is similar to ours in that a winning mahjongg hand is 14 tiles.  Instead of hands on a card, a winning hand is made up of pungs, kongs or chows (which is a run like 123) topped off by a pair. There is no regard to suit, so a winning hand may look like this:  888 123 777 EEE RR.  Most of the hands on our card would not qualify as a winning hand, either because they have two pairs or no pairs or use flowers.  In fact, on this year's card I could only find two hands that would qualify:  111 222 111 222 DD and NNNN EEEE WWWW SS.

If someone throws a tile, they do not say the name!!  Saying "4 dot" will brand you as an American mahjongg player as surely as saying "cawfee" will brand you as a New Yorker.  You place your tile neatly in front of you - not making a mess so no one knows whose discard is whose.    When you want a tile you have to say "pung" or "kong" or "chow" instead of "take" or "call" or "gimme".  And you can only call for a chow if you are to the left of the person who discarded.  Anyone can call for a pung or kong and you must expose.  But if you expose a pong and then pick the fourth tile you may add it to your pong to make a kong.  Capiche?

When someone makes mahjongg the pungs, kongs and chows are given point values, so if you are East and you have a kong of Easts, that is worth more than a kong of 3 bams, say.  Certain tiles are worth more than others - 1's and 9's are called terminals and score higher.  A hand of all terminals is very high scoring.  Dragons and winds are called honors and are worth more.  You may also win with seven pairs of anything - what we call "atomic".

So there is no card but there is an endless variety of hands and combinations.  The trick is to get combinations that score high and that's where it gets complicated.  You need to know exactly how much everything is worth.  A hand with four concealed pungs is worth more than a hand with three exposed kongs.  There are special hands like all terminals or all honors; all bams (but no terminals or 5s) and hands composed of 4s, 5s and 6s.  We may look at those hands and think they are cockamamie, but that is exactly the reaction I have had from Asian players when they look at the NMJL card.

So Chinese mahjongg was interesting to learn and I applaud anyone who can play both styles well.  Because whether I taught "our" style or Chinese style, it was easy to teach the basics, but we all know how long it takes to play well - it's the easiest game you'll ever lose!  But that's why we love it no matter what version we adopt.




Tuesday, August 13, 2013

The Road Not Taken - or Robert Frost Plays Mahjongg


A common refrain during a mahjongg game is: "Boy, did I go the wrong way."  We all know what this means.  A decision presents itself, as decisions do during this game.  You must narrow your options and discard.   Do you discard the two dot or the three bam?
"Sorry, sorry.  I gotta make a decision."
"Don't hold up the game, honey."  (Drumming fingers)
"Okay," you say. "Three bam."
What's the next tile you pick?  You got it - three bam.  You smack your forehead and rue the day you learned to play this fickle, cruel game.

But wait!  Can these "oy vey" moments be avoided?  Is going the "right way" really a matter of luck? Well, sometimes yes and sometimes no.  I played in a tournament last week and had three potential wrong way moments in three different games.  When I looked closer I saw that it wasn't a matter of luck but a matter of inattention.

Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth

In game one, it was time for the second "must" across.  I had in my hand:  NNEEWWSS67784F.  I had to pass three, but which three?  I passed the four bam, flower and an East.  My rational was that winds were going around and I would get it back.  SCHMUCK!!!  As soon as I let it go I knew I had done the wrong thing.  If I had been more alert I would have remembered that I had a third 7 dot that I passed away.  The East never came back but the 7 dot did.  The East fell right away, and the third one fell soon after and that was the end of me.  WRONG WAY!  My bad decision during the Charleston doomed me.

Then took the other, as just as fair,
And having perhaps the better claim
Because it was grassy and wanted wear,
Though as for that the passing there
Had worn them really about the same,

In game two, I was set up very nicely with FFF33444455GG.  Somebody threw a flower and I called it.  Uh-oh.  Should I go FFFF33334444GG or FFFF44445555GG?  Gotta decide quick, but how?  A quick check of the table showed one 3 bam out and one 5 bam.  The game was half over, so how do I interpret this?  Could go either way, right?  Okay, I threw the 3 bam.  Bang, right away it was called as an exposed pung with a joker.  Lucky me, I'm set, I thought, as I picked a 1 dot, exchanged my other three bam for the joker and then threw the 1 dot.  Bang!  That got called too.  By the same person.  So she has three one dots and three three bams exposed.  DOH!  And I'm sitting set for a 5 bam. Now everyone knows that five bam is a hot tile and it doesn't get thrown. Wall game.  WRONG WAY!  But how was I to know?  I couldn't have known.  It's possible if I had thrown the five bam she wouldn't have had the jokers to cover it for a kong, but then I wouldn't have been able to exchange for the joker.  But logical thinking didn't stop me from kicking myself from going the "wrong way."

And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day! 
Yet knowing how way leads on to way
I doubted if I should ever come back.

The third game I wised up and used my noodle with good effect.  I was playing the pairs hand - 998 99887 998877  I had all my nines to start, which is the foundation for this hand, but towards the end of the game I found myself in this position  998 9987 998877 when I picked a seven dot.  So the hand looked like this:  9987 9987 998877.  I needed to get rid of a seven, but which one, and how do I decide which one?  If I had discarded the seven crak, it would make me set for an eight dot.  If I discarded the seven dot it would make me set for an eight crak.  Time to scan the table.  There were no eight craks out and two eight dots out, which made the decision easy to make.

If a tile isn't out by the middle of the third wall, it is safe to assume it is being used in someone's hand.  Two eight dots on the table made it a relatively safe discard for someone who was close to mahj - someone who might think twice about throwing a "hot" tile, an eight crak.  So I could throw the seven crak with confidence, and sure enough the last eight dot got thrown a few tiles later.  WAY TO GO!

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I,
I took the one less traveled by,
And that has made all the difference. 

Happy Mahj!